Gameplay from our latest playtest build.
Our Promise
No Clutter.
No Exploitative Hooks.
No Microtransactions.
No BS.
Every development decision is judged by one thing: Will this be genuinely fun?
If a feature doesn't improve the player experience, it's out. This philosophy, as simple as it is bold, is a core promise to the community.
One purchase. Full game. No strings attached. That's the deal.
What Makes It Different

A proprietary physics engine built to handle rocks, roots, and rough terrain without the jank. Every bump, every compression, every landing — it all feels real.

Success is determined by precision. Hitting the right rock, choosing the tighter line through a rock garden — that's the difference between podium and crash.

Compete on global leaderboards with instant restarts. Perfect your line, shave milliseconds, climb the ranks. Easy to pick up, near-infinite skill depth.
Open Mountain
Massive explorable bike park with diverse trail types
Modding Support
Create and share custom maps and gear
UCI-Inspired
Tracks inspired by real World Cup courses
First Person
Immersive cockpit view that puts you on the bike

Featuring the Frameworks Downhill Bike
Chat with the dev team, share feedback during playtests, and connect with other riders.
Join the DiscordDevelopment Roadmap
Open development, every step of the way. Follow along on our weekly Patreon updates every Monday.
Completed
Core physics engine, first-person camera system, and initial terrain interaction model.
Completed
Rebuilt the physics system for rock gardens, roots, and compression. Added suspension dynamics.
Completed
Active development with periodic free playtests on Steam. Gathered physics and performance data from the community.
In Progress
Full open-mountain environment, multiplayer foundations, and expanded trail network.
Future
Global leaderboards, modding tools, and community-created content pipeline.
Future
PC launch on Steam. Console ports (PS5, Xbox) to follow.
Monday Updates
Every Monday, we share detailed dev updates on Patreon — new features, behind-the-scenes decisions, and what's next.
Follow on PatreonSession Syndicate
We're not a corporate studio chasing trends. We're a crew of riders and game devs who got tired of waiting for someone else to make the mountain bike game we wanted to play.
Our core team includes the original creators of the Mad Skills franchise — one of the most successful motocross game series on mobile. We know how to build games that feel right.
Now we're applying everything we've learned to the sport we love most.
The Team
Joe
Founder
Bryan
Strategy & Ops
Tobias
Engineering
Fish
Art & Design
Hodge
Development
Maggie
Community
Cedric
Development
Whether you ride, race, or just love great games — there's a place for you in the Cranked community.
Join the Community
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